![]() That being said, Set 6’s five cost units are far more interesting and specific to their trait this time around. With Gwen, Fiddle, Voli and Heim there was almost no way of losing late game, which in my opinion, removed a lot of diversity from the set. I would always go for Draconic so I could eco up as hard as possible and grab my Gold Comp by the end of it. Throughout most of Teamfight Tactics Set 5, I was a Draconic player. This is made more interesting by the spotlight being universal across everyone’s board, meaning it’s susceptible to Zephyr, or a cheeky Blitzcrank hook. Socialite places a spotlight on a fixed space on your board, giving whichever unit starts in it huge bonuses. Fortunately, you’ve also got traits that change up the gameplay. As always, you have basic traits, like Syndicate which give your units buffs to help new players. Luckily, there are some more great additions in Gizmos and Gadgets. On top of the augments, traits are what feeds Teamfight Tactics’ exciting gameplay. Almost every trait, minus a couple, changes the fundamental understanding of your play style. This is a fantastic idea that prevents players from just running the same comp each game, as playing to your augments is the key to victory. These can range from anything, from bonus gold if you fulfil an objective to having your board count for an additional trait. The latest set, Gizmo and Gadgets, introduces the augment system a series of game-altering effects that are offered to players in 3 separate rounds. With every release, they introduce a new gimmick that assists in varying each game from the previous one. It’s noticeable that the Teamfight Tactics‘ developers have been learning from their previous iterations of the game. Fortunately, with 27 unique traits, there are endless possibilities for traits to splash, and comps to run. This is easily one of the most extensive and flexible sets to date. The wider the set or the more available the traits, the easier it is for smarter players to overlap and splash traits into their comp. One of the biggest issues that Teamfight Tactics has faced in the past is its inability to make flexible sets that incentivise quick thinking from players. With at least 30 games on the Public Beta Environment (PBE), I’ve managed to gather a pretty good grasp on the set. Set 6: Gizmos and Gadgets is around the corner, and there are plenty of reasons to be excited. And with that, I’ve seen all of the unique gimmicks for each of the sets, as well as how much the Teamfight Tactics team has learnt. I’ve seen through the ages, from Set 1: Yasuo knocking up the entire enemy team to Set 5: Heimerdinger destroying my entire comp. I’ve been a fan of Teamfight Tactics, by Riot Games, since the beginning.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |